Dragonborn – established thousands of years ago by the dragons of Argonessen in what is now Q’barra, this warrior race was brought Khorvaire to fight against the Lords of Dust. Over time, they have both built and lost an empire in the East, retreating once more to Q’barra, guarding against corruption and evil.

Dwarves – the origin of the dwarves is shrouded in mystery. Some of their legends tell of a great migration that led the ancient dwarves to Khorvaire from “a land of endless ice.” Wherever their roots, these migrant dwarves established a mighty nation beneath the surface of Khorvaire.

Elves – split into two distinct cultures: the introspective Aereni and the warlike Tairnadal, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive to master and perfect the techniques of their ancestors over the course of studies lasting centuries.

Gnomes – the average gnome has a love of knowledge that borders on obsession, a curiosity that admits no limits, and a vast collection of potentially useful information on every personal acquaintance.

Halflings – the halflings of Eberron originate from eastern Khorvaire, and many nomadic tribes of halflings still travel the Talenta Plains. The appearance of dragonmarks among the halflings spurred their slow migration across Khorvaire, spreading their services of healing and hospitality along with the migration of the earliest humans across the continent.

Humans – the first human settlers came to Khorvaire about 3,000 years ago, landing in the area now known as the Lhazaar Principalities. From there, they began a slow but inexorable spread across the continent, disrupting the placid elven empire of Aerenal and leaving further ruined remnants of fallen Dhakaani goblin kingdoms in their wake. During this migration, they founded the settlements that would grow into the Five Nations.

Orcs – thousands of years before humans came to Khorvaire, the land was dominated by wild orcs and goblinoids of the Dhakaani Empire. The goblin empire scattered the orc tribes and forced them into harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, and the depths of the Ironroot Mountains. The orcs of Eberron are a passionate people, given to powerful emotion and deep faith.

Tortles – found all along the eastern coast and islands of Khorvaire, these nomadic tribes fit in well with the other water-dwelling peoples surrounding them, whether it be sailors, pirates, lizardfolk, or dragonborn.

Changelings – clever shape changers who can disguise themselves as other people.

Goblinoids – bugbears, goblins, and hobgoblins. They ruled Khorvaire long ago, before the madness of the daelkyr undermined them. After serving as mercenaries in the Last War, they now seek a place in the world’s new order.

Kalashtar – humanoids bound to spirits from the plane of dreams, imbued with wisdom and telepathic talent.

Shifters – draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time.

Warforged – artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.